Onley ( talk) 12:08, 26 September 2012 (GMT) GetStat is not a command Should this claim be removed or does Gedna's level change only on consoles (if so we should specify that)? - DeJuan N. If you fix the above bug, health, magicka, and fatigue will be modified. Unrelated to the bug above, the page claims that Gedna's level changes to the PC level, but this doesn't appear to be the case (verified by looking at script and using "GetLevel" in console), at least on the PC. Onley ( talk) 02:21, 26 September 2012 (GMT) Leveling Notes To make this character level as intended, here is how the script should read: if ( GetJournalIndex "MS_CrimsonPlague" = 140 ) Only the following line is changed in MPP:
#Morrowind goty pc paralyzed Patch
This script is included with the Morrowind Patch Project, but as of 1.6.5b this has not been fixed. This means if you are level 50, Gedna Relvel will have health of 40,700 (700 + 50 * 100 + 50 * 400 + 50 * 300) instead of the intended 5,700. Note how "modhealth" is repeated 3 times, when it should be "modhealth" then "modfatigue" then "modmagicka". With a fully patched installation of Morrowind/Tribunal/Bloodmoon, the script "Plague_Gedna" contains the following: if ( GetJournalIndex "MS_CrimsonPlague" = 140 ) The leveling does not occur as it should due to a scripting bug.
Can't believe nobody else has noticed this before with all the complaints of this NPC being "impossible" at high levels.